Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Thursday, December 30, 2010

2011 : A Space for an Odyssey


This New Year I am probably the last person who should write about “How to keep New Year’s resolutions” (so I won’t). I am as guilty as anyone of what I call the creative “Art of Multi-crastination” and have a task list longer than my arm stretched out before me as we speak!  
For that purpose, Angelo Bell has a wonderful Blog post for Filmmakers that offers up some great tips for setting powerful goals and keeping them here: 11 Ways to Keep Your Indie Film New Years Resolutions
I’d like to talk about the “Why” - Why NOW is a particularly important time. And I don’t mean in that nebulous Zen “Now is the only moment of power” kind of way (even though it’s true).
As we approach this New Year - 2011, many of us carry forward resolutions to do more, do it better, and get in great shape while we are doing it.These valiant goals and others come in many forms and just about every artist, writer, musician, filmmaker and entrepreneur have a host of industry specific goals they would like to achieve at the start of each year.
 For Artists of all kinds, the journey from creative inclinations to professional aspirations and achievements is indeed a great odyssey! 

But this year is a particularly interesting and fortuitous year to get on top of that list and really tackle the goals you wish to achieve.“The industry” is in a temporary upheaval and there is a groundswell of independent arts activity and technology that is shifting the balance of power and creating a more Artist friendly environment with more direct connection to audiences. Alternate paradigms are emerging and gaining ground. 

The challenge and core “down in the gut” question for many ambitious creative people has always been “How can I “make it” doing what I love to do?”  For many that means finding a functional “middle class” path that not only provides life’s necessities, but also the means to facilitate the manifestation of more new and unique collaborations and works of art and entertainment.

There are some lovely new “memes” spreading across the internet like “authenticity” and “Becoming one’s own brand”, but … there is still a long way to go! There is always the danger that these ideas with such great potential could simply be assimilated and abused to dysfunction by the pre-existing stagnant industry giants or people that are still so saturated by the previously engrained “competition” and “scarcity” based paradigms that they simply imprint the old memes upon the new ones, effectively canceling their value. (i.e. SPAM and “Push Selling” ain’t “NEW” or “authentic” simply because it’s “tweeted” from a freakin’ Star Trek lookin’ Android or iPhone”).

2011 holds a great deal of potential opportunity precisely because we are in this state of flux. The atmosphere is bristling for change and anyone with the courage and fortitude to play a positive role in that development NOW has a good chance of finding their “wave” in the years to come. Being flexible and open to new ideas, people and processes while maintaining clear focus on our goals may just be the key to riding this wave. I truly hope that there are many of us who can heed this call.
  • We need to cautiously but expeditiously find our way through developing better business paradigms SO THAT we can really sit down and focus on developing our craft and our art. That is after all, the heart of what we do and the reason why most of us do it in the first place.
  • We need to be able to focus on writing NEW stories and finding amazing new ways to tell them.
  • We need to expand our creative and cultural vocabularies by collaborating with artists, friends and partners that enrich and enhance each other
  • And we need (and deserve) to be able to survive and thrive while growing and expanding to our full creative potential. “The Arts” play a very important role in culture – too important to be left in the hands of bean counters and corporate executives with no connection to the art itself.
Whatever your role in the world of arts and entertainment, now is the time (while the “system” is broken or at least reasonably off its footing) to rebuild our industry more in the image we’d like to see, rather than simply struggling to get on for the ride and trying like hell not to get bucked off.

Just keeping our ordinary New Year’s resolutions seems hard enough. Getting on point toward building a great career and body of work in the Arts is an added challenge. Doing it during an economy in flux adds even further complication. Attempting to change the industry one artist at a time may seem even more daunting. But determining to do any of those things NOW may just be the single step that launches the rest of your own amazing creative odyssey in the world of Art and Filmmaking in the 21st Century.

Stanley Kubrick's "2001 A Space Odyssey" was a groundbreaking film and represented what great filmmakers could achieve at the time. It spoke to the 21st Century over thirty years before it would actually arrive.  


Take inspiration from that and speak to your own future as an Artist and your own personal creative odyssey for 2011.
                                                                                                                                           Happy New Year!
T. Reed  - Composer @TAOXproductions                                                                http://www.taoxproductions.com



Thursday, November 25, 2010

Thanksgiving Day - Drive By Interview - Tyler Weaver - Whiz! Bam! Pow!

This month Nightmare Sound Laboratory is kicking off a special feature:
‘Drive By Interviews’ with Filmmakers, Writers, Artists, Musicians and other Creatives.
The goal is to shine a quick spotlight on talented creatives working in the super cool land of film, music, storytelling and "comic bookery"
The process is simple. I ask three questions and get a little info I can feature about the latest work of the selected artists. 
 As Thanksgiving approaches I am now (and always) enormously grateful to the artists that inspired my life in storytelling, art, film and music. In honor of that gratitude one question I will ask all 'Drive By Featured Artists" is regarding the first or primary influences that launched them toward a career in their chosen field. So without further adieu let me present:


Thanksgiving Day Writer’s Drive By Featuring:  
Tyler Weaver

Current Project in Development: 
Whiz! Bam! Pow!
"Told through comic books, radio shows, and films, Whiz!Bam!Pow!{ http://whizbampow.com 
is a transmedia love letter to comic books, the heroes in them, and the people they inspire. 

 Whiz!Bam!Pow! is currently crowdfunding at http://www.indiegogo.com/whizbampow and needs your help to soar!"
 
Nightmare Sound Lab’s T. Reed asks Tyler Weaver:

T.R. : " What was the first moment, (and if applicable, movie, comic, or other influence that inspired you to KNOW you had to be involved in the creative process/industry?"

T.W.: " It was the first time I saw Tim Burton's BATMAN in 1989. That opening sequence, with the Elfman score propelling us towards a bat symbol made me want to do something creative. I thought film music would be my vocation, but it turned out that I wanted to be a filmmaker."

T. R. : Where do you see the “Transmedia” movement taking entertainment and storytelling over the next five to ten years?

T.W.:  "We're going to see a similar thing that happened from silent film to the "talkies."  After awhile, the "Talkies" were no longer considered separate, and it all became "Film." The same thing's going to happen here - the term "transmedia" will be dropped from "storytelling," and it will just be what it is: storytelling."

T. R. : Where do you want to see yourself in the creative field five years from now and what role do you see Whiz Bam Pow playing in that equation?

T.W.: "I wish I had a more definite answer but here goes: I want to be continuing and growing a sustainable creative career, working with cool people, and getting the chance to tell the stories I want to tell the way I want to tell them. As far as where Whiz!Bam!Pow! fits in to that equation? It's my hope that it continues to be a thriving and developing universe that people enjoy being a part of."

All Whiz!Bam!Pow! Artwork by Blair J. Campbell. Courtesy of Whiz!Bam!Pow!




You can find out more about Tyler Weaver at http://tyler-weaver.com
 

Wednesday, October 13, 2010

"Multi-Crastination" The Dark Side of a Busy Creative Mind!

Let me preface this article with a little background. I am a 'Type A', multi-media multi-taskin' creative madman who is entirely unsatisfied sticking to one discipline. I do believe I could be very happy with a set of octopus arms to achieve all that I would like to. So far, knowing of no living mad doctors who can achieve this operation successfully, I have had to settle for less sleep to create more time.
I started as a graphic artist only to become a musician. I employed all of my artistic and sculptural skills for supporting my musical projects including creating posters, promo art, packaging, props, and set/stage design. For two decades I have been pouring creativity out of one vessel or another. I became involved in video production in the late 80;s and since that time have added several other skills and projects to my already full schedule of mad scientist, rock and roll
'comic bookery'                 (To use a term Tyler Weaver, (creator of "Whiz Bam Pow") likes to say.)
The other day I visited Tyler Weaver's Blog News at: The Tyler Weaver Daily and there was a mysterious audio file the emerged from out of nowhere! I couldn't even be sure that is where it came from! I was frantically closing windows to see if some strange pop up had hit me...nothing; Maybe it was only my subconscious speaking to me? In any event, I am not normally keen on auto-play files on websites wherever they come from, but this one was tastefully mixed, haunting, humorous, and the source of an epiphany in my life as a crazy multi-media artist!
It was a lecture from a soft compelling voice with gentle British accent describing the nature of procrastination.

"Procrastination is..." - It listed through a number of obvious definitions. We've all been there and can relate. But then...it got a little deeper.

Now, I know I procrastinate, but I'm also so busy most of the time that it is hard to picture myself as a "procrastinator" per se'. I mean, how can one be procrastinating if they are always busy, right?
And that is where the revelation kicked in...
I laughed when the voice said "Doing the dishes is procrastination." Because yes, I had coincidentally stepped into the kitchen to do a few dishes when I heard it;)
"Making lists is procrastinating" ...
BUT WAIT! I have to make lists to keep all these projects and their (ever-extending) schedules in order!...And on and on the list went...etc., etc.

And then it said something I can only paraphrase (as the ghostly voice has since vanished from whence it came.) It regarded starting new projects to ensure you could never finish any of the old ones still lost in the loop. FLASH! A light went on in my head. I know I DO THAT! It's not on purpose, and I definitely DO finish lots of things, but still, there is an element of truth inside the statement uttered by that disembodied voice!

There is a certain thrill to the chase when it comes to ideas. The pragmatics and logistics of starting a marketing campaign for an idea in motion, is generally not as alluring as the next "BIG THING" idea that pops into one's head. Carried to it's logical conclusion, without discipline, this can lead to creative projects left on the back burners (of a stove stored in the garage.)

Keep loving what you do and doing what you love!

What do you love to do creatively? Have you fallen into the trap of 'multi-crastinating'? When you've finished adding your comments, you can always procrastinate some more by visiting fellow 'multi-crastinator' Tyler Weaver's latest project at: http://tyler-weaver.com/WhizBamPow!.html
Let me know what you think in the comments!

And don't forget to TWEET if you are a #multicrastinator as well!
~

Saturday, September 11, 2010

Born Free...Lance -The Thrill & the Peril

FREELANCE! 
Lets take a little closer look at that word, comprised of two words. FREE : as defined in the dictionary as independent and unrestricted. LANCE: defined as a long spear, or to pierce with a lance.


For those of us who actually live the life of a freelancer, it certainly does (at times) seem like a poke in the eye (or elsewhere) with a sharp stick. It can be a very "feast or famine" affair and your work never ends even though you aren't always pulling a check from the intensive efforts required to keep the gears turning. But despite all the battle scars and tribulations, the FREE part still holds enough compelling appeal to keep us coming back for more. I think a lot of people who might enjoy the "romantic" notion of what a "freelancer" might be, would not fare so well when their lips get dry and full of the taste of dirt and blood from hitting the ground a few times. And that's why it takes a special breed to hang in there and roll with the punches. 

  Speaking of  "punches", I recently read another great article on freelancing by a very funny and talented freelance writer, Chuck Wendig, on his website 'Terrible Minds' entitled: 'Want to be a Freelancer? Just Punch Yourself in the Face, Instead'
In it he brings up one of the more unsung perils of freelancing: Most people who have never freelanced will probably never understand what exactly it is that you do, and you are going to have to be okay with that fact.
   Besides that, you will need to conceal that incredulous look that creeps onto your face when your friends and family start making embarrassingly retarded and backwards statements about your work, of which they clearly know nothing. Chuck's brilliant quote (from the article mentioned above) really captures the heart of the matter with grace and humor! 
   "Nobody seems to believe that freelancing is real. It’s as if you’re playing pretend. “That’s not a real job, is it?” “No, I just made it up. Now, if you’ll excuse me, I have to go hang out with my pet dragon and have a tea party in Narnia." - (Chuck Wendig)
  There is plenty more that can be said on the subject of freelancing (I'll save that for another article) and I could go on and on with a list of stupid crap people have 'unwittingly' said surrounding  the subject, but I think I will leave that for you, dear readers. Any of you freelancers got any stories or examples of the stupid things people have said to you regarding your work? Add your comments here so we can all have a good cathartic laugh,...and then get back to work (or tea time in Narnia, if you prefer;)

Yes I know this isn't Narnia! 
But it's not freelancing either...or is it?
~

Saturday, November 21, 2009

Godzilla Stop Motion Animation/Score/SFX Test

I ran across this stop motion animation test featuring none other than the Big 'G' himself, with models and animation by Stu Venom. I asked permission to use his work as the basis for an exercise for one of my intern/students in the art of music for film.

This clip features models of Super Godzilla vs HyperGezora in battle.
You can find more about Stu's stop motion animation project at:

http://movies.groups.yahoo.com/group/chokaijugojira/

Wednesday, November 4, 2009

Kaijusonic Update

Kaijusonic - Release Delayed
Well the idea was to arbitrarily post Halloween as a deadline for this project...The reality is that some film project and festival deadlines and priorities stepped in the way. Not so out of the ordinary in this crazy biz;) That said, I want to make this a spectacular project with lots of fun cool merchandise and an incredible collection of fine monster music so, I am going to take the time I need to make sure this is worth the wait! I promise it will be MONSTROUS!!! I will post a new release date when I've had more time to give this project the focused attention it deserves and I'm sure a financing and distribution chain is in place.
More on this soon...


Kaijusonic Team - Nightmare Sound/TAO X Productions

Friday, July 10, 2009

Rise of the Retrobots Update and blog notes

Rise of the Retrobots Update for 07/10/09



Greetings Robot, Monster, and Music Freaks & Connoisseurs,
This update is a personal note to inform everyone of the status of the Rise of the Retrobots project, The Monster Makers Lab and the Nightmare Sound Blog.
I have received several excellent contacts with interested Artists some of whom are busy working hard and some even having already submitted tracks which have proven qualified to be eligible for selection.
All three of these projects were launched simultaneously this June (2009) in a fit of ambition and artistic passion. There are still some communication and networking structures I need to establish to make this easier for me to communicate with all participants (and potential participants and sponsors) so that I don't have to spend all my time re-iterating the same ideas via different forums/formats and individual emails. So bear with me and please participate in the alignment as the infrastructure gets molded to make this all smooth and easy.
What is in place currently is as follows:

I have already established a decent FTP solution for submissions, important file exchanges, and
Artists who want to collaborate. The details of which will be provided as I get contact from the individual Artists.
To help centralize communications, please send all correspondence and inquiries to:
retrobots@nightmaresound.com

Postings of latest news and instructions on compilation project are available at:
RISE OF THE RETROBOTS OFFICIAL SITE UPDATES
http://nightmaresoundlab.blogspot.com/
http://groups.yahoo.com/group/monstermakerslab/

In addition to some duplicate Blog info and updates, some sample excerpts of the types of tracks and other media that will be on this project is available at:
RISE OF THE RETROBOTS on MySpace
(Currently there is 1 sample available: "Kill Robots Rise")...More examples will be added as submissions are completed and accepted.

Because of the greater scope, the uniqueness, and complexity of this multi-media compilation project, I am still in the process of honing down the best system and guidelines to bring everything together smoothly and create an enormously cool project we can all be proud of. My sincerest wish is that all who choose to participate and can contribute a quality piece and/or some assistance promoting the project will be able to use this project as their own promotional tool and have an excellent creative experience.

Of course, all my regular work and pursuit of paying prospects must continue right alongside these projects that I foster out of love for the subject matter and the collaboration involved.
I am currently wrapped up in a critical phase of screenwriting with a partner where some deadlines are involved, so I may be a bit sparse with updates and communications over the next 2 weeks in July, but please sign on to publicly follow the Nightmare Sound Lab Blog to keep posted and informed, and to be eligible for contests.
NEW CONTEST WILL BE ANNOUNCED SOON! SO KEEP YOUR EYES PEALED
I will do my best to keep things coming and keepin it fresh and exciting!
Keep those submission ideas coming!
Thanks!

T. Reed - TAO X Productions - Nightmare Sound Laboratory

Thursday, July 2, 2009

Arts & Business Series - Part 1- Intellectual Property

What every Artist should know about Intellectual Property & Copyrights

(And why they should care)

© 2009 - T. Reed / TAO X Productions

Before I begin, let me first present you with a brief preface and an official disclaimer.

When I started to write this article, it became clear to me that it would take more than one single quickly digestible blog snippet to cover these deep and sometimes gray uncharted waters. I have decided to release the article as part of a series, which I hope you will continue to tune in to for valuable information and insights regarding subjects of interest to professional and aspiring artists alike. For the first part of this series I want to cover intellectual property rights, including topics ranging from copyright and creative commons, to lawsuits and licensing, to sampling and seeking permissions. If that all sounds too dry, technical, and legalese for your taste, then try substituting the alternate more “Artist friendly” title/description:

“Demystifying Intellectual Property - Why my stuff should be mine, and your stuff should be yours, and how we can learn to share our work with the world, make a profit and not get ripped off along the way”.

No guarantee that reading this series will ensure success on all those levels, but armed with a little information and some diligence, you can vastly improve your odds at being in a position to take the most possible advantage of all the hard work and creativity you put into your craft.

OFFICIAL DISCLAIMER: Let me first preface by saying that I AM NOT A LAWYER! Anyone seeking absolute clarity (if that is even an available option), and actual legal authority on any subject contained inside this article should refer to the appropriate regionally based agencies i.e. U.S. Library of Congress Copyright Office (or it’s International equivalents), the artist’s performing rights organization (PRO) i.e. ASCAP, BMI, SEASAC in the U.S., (If you don’t have one or know what that is, then please, do read on!), or one’s own trusted legal council/entertainment attorney. I won’t go into detailed copyright form specifics (which vary), as these forms and the corresponding information are all readily available via the respective copyright offices in your country of residence.

I am an artist/musician/writer and general renaissance man and freak living in the U.S. who has been in the music business for 2 decades, from struggling artist to successful entrepreneur (and that can just be from one week to the next!) Even though I am approaching this article primarily from a musician’s standpoint, the concepts are generally applicable to other art forms as well, which I will touch on briefly throughout. But what I really want to achieve here is to take this subject beyond the legalese and break it down to the core issues, motivations, and attitudes that are meaningful to us all, and which often (for better or worse), guide our hand in forming our own creative path, and manifest the opportunities (or obstacles) that present themselves along the way.

PART 1 – Introduction

The one thing we should all remember, (artist or otherwise) when approaching the topic of “intellectual property”, (If your first instinct when you saw that word was to go, “What?” or simply tune it out, then this article would be ESPECIALLY helpful to you!), is that every artist is out there trying to express themselves with varying degrees of talent, ambition, and solemnity and respect (or lack thereof) regarding the creative rights of their own works and those of others. With such a broad range of attitudes and misunderstandings that abound on the subject, it’s no wonder that this becomes a world that artists prefer to avoid putting too much thought into. Believe me, skilled artists who are successful in their field are keenly aware and on top of, the terms and issues covered in this article. Their eyes would not glaze over, or stare blankly in confusion if I approached them at a party and asked them what they thought about I.P. rights issues (unless they happened to be “overly infused with the party spirit”, if you catch my drift). For all the struggling artists who are continuously grumbling that they just can’t get a break, the preceding is a very noteworthy, statement so let me repeat it: With almost no exception, “Every successful artist has at least a fundamental understanding of, and interest in, copyright law and intellectual property rights”.

Now let’s get to it. If there is any assumption one would be safe making regarding copyright and IP law, it would most likely be to assume everything you see or hear or read or that is made by man in general, belongs to someone and therefore has inherent protections under copyright, trademark, or patent law. Start there and work backwards with any of the additional verifiable facts that are concrete. There will be plenty of time to deal with gray areas.

Sampling was one of those gray areas a few years back (1980s and 90s), which is no longer AS gray. I will go into greater detail on that subject in another installment dedicated more specifically to that issue. But let’s start by tackling a short list of misnomers and misunderstandings about copyright law (at least as it stands in the United States at the time this article was written). These will begin to open up the discussion to some of the individual aspects involved in the process of understanding IP rights that I will delve deeper into in future installments of this series.

A Few Common Misnomers About Copyright Law

1. I have to file a copyright claim and pay the $30 (as of this writing) to register my song/CD/artwork/literature with the Library of Congress or my work won’t be protected.

NO, not true, once you affix your work to a physical medium you have ownership and copyright to that work. That said, it would be a whole lot easier to prove it in a court of law however, if you bit the bullet, paid the fee, and filed your paperwork.

2. If an artist doesn’t post a copyright notice on their work, then it doesn’t have a valid copyright claim and falls into Public Domain.

And that would have been true… until that law was changed in 1989 to comply with the Berne Convention. Many foreign works originally published without copyright notice before that date, that could have entered the public domain in the United States, have had their copyright restored by the URAA (Uruguay Round Agreements Act), which amended that oversight.

3. I can legally use samples of another artist’s music or clips from movies (without getting clearance) if I: (insert/select ill-founded rationalization here).

A. Only use a little section or mash it up beyond recognition.

B. Am not making any money from sales of the work in question.

C. Still believe that everything you can see or hear on the Internet should be free.

And of course the correct answer to the multiple choice is NO, NO, and NOOOO! Recent court cases have set precedent that pretty much says no to sampling any uncleared bits of anyone else’s work without permission, (and most likely clearance fees) from all interested parties. (More on this later in the series).

4. I can use a portion of someone else’s copyrighted material on a project I’m doing that is not for profit.

Really? Perhaps but only if it complies with Fair Use Doctrine and ‘Fair Use’ is a pretty limited and specific law, which you better understand clearly before ‘assuming’ anything.

And this brings us to the first rule of Intellectual Property law:

Assumption can be a very expensive legal strategy. Don’t do it.

Do your research. If every single note or sound or image you are creating isn’t absolutely painstakingly created by YOU and placed into your 100% original work, then you may want to clean up the piece or track down the appropriate parties to request permission and pay any fees required to use someone else’s material. Anyone serious about making a career out of ‘The Arts’ needs to get serious about the subjects contained in this article/series. Another good resource to help guide you in this process would be to check out the latest edition of Richard Stim’s “Getting Permission” by NOLO Books or any of their other fine books on copyright law and the IP business.

Also, make sure you read the licensing agreements on all the Royalty Free samples and loops you might use as well. They may not all have the same license agreement and specific usage might be restricted. It pays to know. Your license agreement on a royalty free loop disc is a binding contract, be sure you read it before you assume anything. And whenever in doubt, especially when something significant could be on the line, consult a qualified attorney in the area of expertise you require.


WOW, now you might be thinking “That sounds like no fun, what a pain to do all that ‘research’ and ‘reading’ and asking permission and paying fees, instead of just playing with my music toys and making cool sounds and stuff”! If those were the only thoughts that come into your head after reading this so far, then I’d re-examine your desire to make it in the industry of art and keep it just a hobby. Being an Artist who makes their living exclusively from art/music is one of the hardest jobs and courses in continuing education one can engage in. If it were easy, everyone would be millionaire artists, so prepare to dive in, do some extra work and get yourself (and your mindset) ready, so you can not only enjoy what you are doing, but also reap the benefits and rewards from doing professional work that is legally and ethically straight up. If you do your homework ahead of time, and do your job right, you may never have to experience the bitter pill of being on the wrong side of a lawsuit (which by the way tends to be either side, a litigious strategy is a costly money and time drain whether you are the plaintiff or the defendant!

OK I’ve laid out a lot of SCARY warnings and said a lot of NO, so next time tune in for the Arts & Business series where I will provide some Yes answers!

T. Reed - TAO X Productions -– Nightmare Sound Laboratory

www.taoxproductions.com

Friday, June 26, 2009

Monster Makers Lab

In conjunction with the Nightmare Sound Laboratory,
I have just opened the Monster Makers Lab at yahoo groups:
http://groups.yahoo.com/group/monstermakerslab/
Monster Makers Laboratory is for anyone who plays some role in bringing Horror and SciFi Monsters to life! Whether your an industry artist, media professional, or a hobbyist who likes creating monsters for fun, this is the place to be:) Every facet of Monster Making is on the table here, from creating models, sets, costumes, soundtracks, sound design, writing, acting or any other role in the production of Horror and SciFi Films, TV, Music, Comics, Toys, Literature, Art etc. This is meant to be an active forum created to pursue the mission of this group:
To keep the fine art of Monster Making alive and well by fostering collaborations, promoting member projects, exchanging tips, tricks,(and tales of our trials and tribulations along the path;), and sharing appreciation of fine works in the field.
I look forward to meeting you all and exchanging ideas.
Happy Nightmares,
T. Reed - TAO X Productions - Nightmare Sound

Wednesday, June 24, 2009

They're Here! "The Outer Space Men" in the 21st Century.


Just received this blast from the past. These are probably some of the first really cool action figures ever! Created by Mel Birnkrant, they came and went just a couple years before I would have been old enough to appreciate them, but they are cool designs even to this day. The 2nd series (unfortunately left un-produced in the 1960's) is even better! Well it appears that new blood has infused "The Outer Space Men" with a second resurrection of the line as both a Graphic Novel and a new collectible toy series. Best of luck to everyone at OSM!
You can check out their Blog at:

Monday, June 22, 2009

The Return of Blood Reaper?

Well, no, not really, But I just discovered that Unstoppable Pacific is offering up a way cool poster for a Horror film I scored back in 2002
"Blood Reaper"This Movie got some incredibly cool DVD box art devoted to it for the American, Canadian, U.K., S. African, and Japanese releases... and now this beautiful full size 40"x27" high quality 4-color process poster designed by New York Graphic Artist Brenda Trevethan. The artwork, in fact far surpasses the film, which featured Scream Queen, Brinke Stevens in a brief appearance.
This movie succeeds at being exactly what it is, and does so unapologetically, so despite it being a typical STV teenage slasher flick, for me it had a level of humor and charm others might not necessarily see.
I suppose that scoring this film, for weeks, and hearing the director's instruction in the background of the rough audio added to the humor that I alone would be in the unique position of engraining into my experience. I mean there's something hilarious about watching an actor looking at a dripping substance hitting the ground, and hearing the director in the background whispering
" You look up...and sure enough... it's blood!"
You can see a trailer for Blood Reaper here:

It was the first feature horror film I scored and I had fun doing it. I hope and believe that my music served it well. My favorite aspect of the film was probably the most understated, the scenes with a homeless woman who lived in a tent, played by Emalie Ortega.
They had a very 'David Lynchian' vibe which I attempted to accentuate with the sound/music.

I wish all the best to the cast and crew of "Blood Reaper" and the Producers at U.P. and hope they continue to put out creepy films. Their latest short film looks pretty cool!

See Unstoppable Pacific's Trailer for "Eternus" Here: